Some good old-fashioned marketing and one heck of a bundle deal could prove to be the shot of adrenaline that the Xbox 360 needed to boost its system sales here in North America.
This week's Arcade Wednesday will feature the much anticipated Small Arms, the innovative side-scroller from Gastronaut Studios.
Where Blast Factor lacks style it makes up for with dynamic gameplay elements, including the most effective usage of Sixaxis's motion capabilities to date. While deceptively simple, the act of jerking the controller left or right to slosh around the liquid within each stage (corralling the enemies) typifies a clear advantage PS3 could have over Xbox 360 -- though the lack of rumble certainly damages the game's 'blast' factor. Other noteworthy devices include Blast Factor's auto-adjusting difficulty and enemy variation (players must discover how each class of baddie is defeated)...
Luke Smith of 1UP was able to see approximately 17 seconds of footage of HALO 3's single player game. 17 seconds isn't much, but he was able to write a page long article about what he saw. Ufortunately there is no video, only the written report.
Newsweek report says Ken Kutaragi's "slowness" allowed Assassin's Creed and GTA IV to go to the Xbox 360.
MAN2 is based on the legendary Massive Assault series from which it inherits the best elements: original "Secret Allies" concept, streamlined turn-based gameplay, perfectly-balanced unit parameters, state-of-the art interface and endless replayability.
Xbox Live veterans know that even the greatest of games can be an online failure if the servers are inadequate - the original Live iteration of Call of Duty 2 on Xbox Live was a nightmare until a patch was released that made it one of the 'must play' games on the service.
Virtual world Second Life had to close its doors for a short time on Sunday after a worm attack called grey goo.