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Sacred 2: Fallen Angel


Warning: May sustain repetitive strain injuries in this RPG clickfest

Sacred 2: Fallen Angel is epic in pretty much every sense of the word. For instance, it has a power metal theme song, penned by Teutonic veterans Blind Guardian. The terrain measures an impressive 22 square miles, there are 200 character levels to attain and the number of quests approaches 500 or so. The question is whether you will stick around long enough to really get to grips with the game’s impressive array of content. If you liked Diablo and are salivating at the prospect of getting back into its dungeons, Sacred 2 will keep you going until Diablo III’s release. If you didn’t, Sacred 2 will be an experience comparable to having your eyes pecked out by eagles.

Set 2,000 years before the events of the original Sacred, the plot centers around a struggle to control the world of Ancaria’s most important resource: T-Energy. You are thrust into this world as either a follower of Light or Shadow, with subsequent events being determined by your choice. For example, choose a Light character and you will be attempting to stem the chaos and bring peace. Go the other way and your destiny will be to further destabilize the situation. How you go about doing this will be familiar to anybody who’s played a Diablo clone before. You left-click to attack enemies, loot their corpses for items that you can sell at a trader or keep for yourself, and you also obtain quests, which are completed by left-clicking on enemies, looting their corpses... you get the idea.

Each character, of which there are six, has a variety of unique abilities and specialties, meaning that there’s substantial replay value if you’re insane enough to want more. You can even take your character online for PvP and co-op PvE action, if that takes your fancy. The major problem with this game is one of perception – if you don’t mind hideously repetitive clicking, then you’ll be in your element with Sacred 2. Likewise, if you don’t mind a game mired in the worst kind of fantasy cliché, Sacred 2 will float your proverbial boat.

But for the rest of us, having been exposed to the likes of The Witcher, Sacred 2 is a big step backwards for the RPG genre. Graphically pleasing as it is, the gameplay doesn’t have that special something required to entice the outsider, which is a shame considering how much effort has been put into creating the universe.

Nov 20, 2008

You'll love
  • Solid combat
  • Good character development
  • Online co-op
You'll hate
  • Muddled story
  • Relentless swarm of enemies
  • Cliched Diablo clone
 
6 Comments
Gamechild619  - 1 month 19 days ago 
hi im bob
Juggernaut140  - 1 month 17 days ago 
Holy crap? A theme song by Blind Guardian?
5v3nd0ttg  - 1 month 12 days ago 
You should have touched on the horrible camera angles. Sure not everyone will have an OTS camera, but free the camera if the user wants to. I know the real reason they did this is because they didn't want sky volumes and filters to significantly hinder pcs like the usually tend to do, but I feel like i can't zoom in, out, or pan the camera like I want to. There isn't even keybindings for these things. But you are right, if you want a decent grind and a little story try The Witcher, in my opinion there are so many great games to play right now - don't step in this dungeon unless you love the grind, of love the franchise.
Draktet  - 15 days 1 hour ago 
im gunna play this because it's £10 off play and thats about all i can afford right now
Numbnumb  - 13 days 16 hours ago 
The review was 'dead' on as respects the relentless attacks by bad guys. Every five feet (scale) is normal. Pick up all the health potions you can get because you WILL run out long before you can get somewhere to buy a limited supply. If you can avoid backtracking, do so because the same enemies you just killed? Their back!!!
Another dumb feature is the triangles (arrows) that 'show' the direction of your quest??? Read relentless dead ends! The roads? In the desert you almost cannot see where they are at all! There are also some boss monsters that can do damage to your character four times faster than you can heal with a potion. In fact you will dead before it even has a chance to take effect.
Very time consuming game and no chance to pause or time-out so until you can get to a resurrection shrine don't quit or die because all the repetitive relentless fighting you just finished? You will have to do it all over again.
Oh Joy.
Would I pay good money for this again? Probably not. If you like intense, repetitive game play this is your game.
Dgdegriselles  - 10 days 19 hours ago 
This game draws me in like Diablo never did. An excellent game. The battles are no more of a clickfest than Diablo was (I'm replaying the original currently), and is far more involving than Diablo 1 or 2. One thing I love is the hokey dialog. (It's like a return to childhood, watching the hokey serials at the movie house.) Another is the interesting quests, of which there are many. Like the original Sacred and its addons, there's a story there, but the fun is in the "getting there" rather than in a developing story. And what story did Diablo ever have, anyway? Oops. I stared into the abyss and became the monster. Well, that storyline has been done countless times before Blizzard's designers were born.

Bottom line. Like the original, just a gas to play, vastly improved graphics and menu functions. Buy it.
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The Knowledge
Sacred 2: Fallen Angel
Sacred 2: Fallen Angel

Genre: Role Playing
Release date: Sep 30, 2008
Published by: CDV
Developed by: Ascaron Entertainment
Franchise: Sacred
Min system requirements: 2.4GHz processor, 1GB RAM and a 256MB graphics card
Multiplayer Modes:
Offline
1 player SOLO
Latest Articles About This Game
Warning: May sustain repetitive strain injuries in this RPG clickfest
PC Review  -  Nov 20, 2008